Dungeons · Reviewed 2026-11-01

Enshrouded Hollow Halls preparation: Bone Keys, Ectoplasm and party roles

Prepare for Hollow Halls with upgraded gear, a Bone Key material reserve and a party plan. Decide which end-room chest is worth your Ectoplasm.

Several players use magic and close-range attacks around a large creature in a dungeon.
Share the opening: keep targets reachable while teammates cast or commit to an attack.© Keen Games · Official game gallery · Official source ↗

Leave with the next dungeon in mind

Added in 1.0
Albaneve Summits and Veilwater Basin halls
End-room loot
Class-focused weapon or armor chests
Spending decision
Optional loot versus next Bone Key materials
Party check
Sustained attacks, recovery and shared targets

This is a preparation and resource-planning guide. Follow your current journal for the dungeon objective and route; it is not a room-by-room walkthrough.

Check which hall you are preparing to enter

Version 1.0 opened Hollow Halls in the Albaneve Summits and Veilwater Basin. Read the hall’s current journal entry and the relevant Bone Key description before assembling supplies. Use the objective and recipe in your save to confirm your next progression step.

Keen Games recommends visiting with dependable friends. Whether you go with a party or attempt the run alone, start with an attack you can keep supplied and equipment upgraded for your current tier. A player who cannot finish an ordinary encounter without exhausting supplies needs preparation before a longer dungeon trip.

Sources: Keen Games: 1.0 release changelog

Set aside the next Bone Key materials first

Check the recipe for the next key and reserve its required resources before optional spending. The 1.0 journal and Bone Key tooltips specifically warn players about keeping resources for the following hall. Put that reserve into your plan before opening end-room chests.

Ectoplasm also competes with some crafting uses. Decide which purchase is needed for progress and which is optional. If you cannot establish the next key’s requirements in your current interface, pause the optional purchase and check them first.

A practical spending order for a run
DecisionWhat to checkWhat to leave until later
Keep progression possibleThe current recipe for the next Bone Key.Optional purchases that consume the reserved materials.
Keep the party suppliedCharges, arrows, recovery and useful upgrades for the next attempt.A second specialist branch or an unneeded ammunition batch.
Choose a loot chestWeapon or armor gap and the class the chest serves.A chest chosen only because it is available.

Sources: Keen Games: 1.0 release changelog

Choose the chest for the equipment gap you have

The equipment update introduced end-room chests for warrior, ranger and mage equipment. They can be weapon or armor chests and use Ectoplasm to open. Read the available chest before spending, and choose the class and item type that could address a gap in your loadout.

Version 1.0 reduced end-room opening costs by 25%. That change does not establish one universal price for every chest, so use the amount displayed in the current game. A party member missing a usable weapon has a different need from someone looking for a minor perk improvement.

Sources: Keen Games: Forging the Path · Keen Games: 1.0 release changelog

Replenish from the run without assuming a drop rate

The 1.0 release adds defeated Hollow hounds and Hollow melee fighters as further Ectoplasm sources. Collect what actually drops and reassess the reserve before making another purchase. The notes do not give a guaranteed amount from each enemy.

Hollow Halls weapons were also reworked to suit fighting the Hollow while remaining useful elsewhere. Read the item you find and compare its usable upgrades with your current weapon. The source does not establish a best weapon for every hall or build.

Sources: Keen Games: 1.0 release changelog

Agree on a response when an attack goes wrong

Before entering, choose who will handle close pressure and which target the party will finish first. A mage needs a casting window; a ranger needs a clear target and space to retreat. The melee player should call a retreat before teammates commit to a long attack that depends on them staying in place.

Each player should still have healing and a personal escape response. If you are going alone, keep the control, movement or defensive option that covers your weapon’s weak moment, even when that delays another damage purchase. Treat that as a preparation choice, not a guarantee that any particular solo build can clear the dungeon.

Check before entering Hollow Halls

Turn the loot into one useful change

Back at base, compare a promising drop at the upgrade level you can afford. Keep the weapon and other equipment the same when trying a replacement, so you can tell whether it helped.

Before the next attempt, record the actual failure: supplies ran out, the group split targets, a cast was interrupted or a short exchange cost too much health. Change that part of the plan and keep the material reserve for the next key visible.

Build questions

Should I spend all my Ectoplasm on end-room chests?

Check and reserve the resources needed for the next Bone Key before optional chest spending. The 1.0 journal and key descriptions warn about this progression requirement.

Sources: Keen Games: 1.0 release changelog

Is the 25% reduction the current price for a chest?

It is a change to the opening costs described in the release notes, not a fixed price. Read the amount shown for the chest you are opening.

Sources: Keen Games: 1.0 release changelog

Does this guide show every key location and room?

It covers preparation, resource choices and party roles. Use the current journal and in-game route for locations; no unverified map coordinates or complete walkthrough are claimed.